PDF Ebook Virtual Reality For Social Phobia and Agoraphobia Treatment

Submitted by antoq on Wed, 06/10/2009 - 01:27

Virtual reality is a technology that creates new definition of Human Computer Interaction (HCI). HCI involves relation between human and technology, especially computer technology. Human acts as the user of computer technology. User Interface (UI) helps user to interact with computer system. UI development relates to display technology development. Before Graphical User Interface (GUI) exists, user interacts with the computer by typing command. For example, when users want to delete a file, they have to type the delete command and the file name. When GUI is introduced, it opens the new possibility for UI diversity. Direct manipulation is one of the interactions between user and computer system that emerges because of GUI. Direct manipulation uses a representation of reality that can be manipulated [20]. For example, one of the reality representations that are widely known is Recycle Bin icon featured in Windows Desktop. If users want to delete a file, they can drag the image or icon that represents the file and drop it to the Recycle Bin. Direct manipulation interface provides dynamic interaction between user and two-dimensional (2D) objects of interest [21].

Unlike regular direct manipulation, Virtual Reality (VR) presents three dimensional (3D) graphical representation of real environment for users to interact with as if the user is actually in the environment [19][21][20]. Users can freely wander through the Virtual Environment (VE) space. Therefore VE, which is 3D computer generated environment, offers moveable views onto 3D spaces. VR gives impression of involvement in a VE rather than external observation of such environment. VR is multi-sensory experience since it involves 3D stereoscopic display, tracker, and sound. Hence VR is able to make an immersive computer generated world, which creates feel of presence to the user. It means that the cognitive aspect becomes important.

In the literature, sometimes presence has different meaning. There is a definition of presence that can differentiate between immersion and presence. [1] Immersion is an objective description of the VR system such as display resolution. Presence is a subjective phenomenon such as sensation of being in a virtual environment (VE). There is also a definition of presence that is described empirically. Based on this definition, presence is categorized into two types as follow:
• Subjective presence. It is a chance that person assesses himself of herself to physically present in the VE.
• Objective presence. It is a chance that person is able to complete his or her task successfully. It relates to the ability of VE to work.

Presence is caused by several factors, such as vividness, interactivity, and user characteristic. [1] Vividness refers the capacity of a technology to generate a sensorially rich environment. It relates to the content of VE. Interactivity is the ability of users to take part in modifying the form and content of VE in a real time. User characteristic means that different person when being faced with the same VE can feel different level of presence because each person has different individuality.

VR attracts so much interest because it can provide lots of benefit to many different application areas. [19] VR can be used as scientific visualization. Scientific visualization is sometimes needed for interpreting masses of data or developing better models of system. Architecture visualization also can use VR technology. Architect can do experiment with building development freely without committing production cost. VR is also applicable to the psychology area. There are several researches on treating phobia patients with VR. Virtual Reality Exposure Therapy (VRET) puts the patients in the virtual world where they can be subjected to different kinds of stimuli related to their phobia. The patients will be assisted with the therapist in the VRET process.

Many researchers have experimented with different types of phobia using VR. Researchers from Mediamatica Department, Delft University of Technology in collaboration with Faculty of Psychology, University of Amsterdam has also done several research projects on VRET. The VR system used in the project is developed in TU Delft. Several VEs has been developed for different kinds of phobia exposure. Two of the VEs are virtual fire stairs and rooftop terrace for the acrophobia treatment. There are also VEs that are intended for claustrophobia treatment such as virtual hallway, virtual closet, and elevators. Virtual flight and virtual airport also has been developed for treating patients with fear of flying. However VEs aimed at social phobia and agoraphobia exposure therapy hasn’t been developed in Mediamatica Department, TU Delft.

Contents
1. Introduction
1.1 Research Goal
1.2 Research Methods
1.3 Research Outline
2. Social Phobia, Agoraphobia and Treatment
2.1 Anxiety Disorder
2.2 Agoraphobia
2.3 Social Phobia
2.4 Treatment for Social Phobia and Agoraphobia
3. Current Social Phobia and Agoraphobia Virtual Exposure Therapy Project
3.1 Virtual Reality Technology Laboratory, Clark Atlanta University (CAU)
3.1.1 VR System.
3.1.2 Virtual Environment Procedure and Result
3.2 Biomedical Engineering Department, Hanyang University, Korea Fear of Public Speaking
3.2.1 Hardware Components
3.2.2 Virtual Environment
Agoraphobia
3.2.3 Hardware Components
3.2.4 Virtual Environment
3.2.5 Procedure
3.3 Computer Science Department of University College, London
3.4 Ecole Polytechnique Federale de Lausanne (EPFL) and Department Universitaire de
Psychiatrie Adulte (DUPA), Lausanne
3.4.1 Hardware Components
3.4.2 Virtual Environment and Procedure
3.5 Virtually Better Company
3.6 Virtual Reality Medical Center (VRMC)
3.7 Conclusion
4. Current VRET System in TU Delft
4.1 Hardware Components
4.2 Software Components
4.2.1 Libraries
4.2.2 High level tools

4.3 The Virtual Reality System
4.3.1 World Structures
4.3.2 DLL structures

5. Social Phobia/Agoraphobia VRET Research
5.1 Virtual Environment Design
5.2 Virtual Environment for Social Phobia or Agoraphobia
5.2.1 Magna Plaza World
5.2.2 Airport World
5.2.3 Public Transport World
5.2.3.1 Train World
5.2.3.2 Tram World
5.2.3.3 Bus World
5.2.3.4 Metro World
5.3 Supermarket World
5.4 Design Decision
5.5 Time-Table
6. Conclusion
7. Reference
Abbreviations

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PDF Ebook Virtual Reality For Social Phobia and Agoraphobia Treatment


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