PDF Ebook Using 3D Scanning in 3D Character Modeling and Game Figure Production
3D graphics and animation as a branch of computer art is a relatively new independent type of technology evolving from the combination of the development of computer hardware and software and the animation art. In the early years it was mainly used in the military field. On the emergence of the personal computer in the late 1970s, computer graphics began to be applied to 2D graphics design as well as design work in construction, decoration and other fields. With the further development of computer hardware and software in the 1980s, computer graphics technology applications have undergone an unprecedented evolution, and computer art as an independent technology has truly embarked on a rapid development path since then.
The exploration and research into the application of computer graphics technology to produce animation started in the early 1980s. 3D animation productions were mainly created on some large workstations at the time. 3D Studio software, the predecessor software of 3ds Max, had an absolute monopoly position in the DOS world. When Microsoft introduced the Windows operating system in the year 1994, the Softimage workstation software was transplanted onto the PC. When the Win95 was released in 1995, 3DS also introduced the super-upgraded version of 3Ds Max 1.0. In 1998, the emergence of Maya could be considered as another milestone in the history of the development of 3D technology. The invention of ever more useful and wonderful tools has also promoted to broaden and develop the application of 3D technology in fields ranging from construction, decoration, television advertising, MTV, television columns to the all-digital film production and electronic games.
Computer graphics technology has been developing for about 20 years in the electronic game history so far. Along with the popularity of the personal computer world wide, the computer games have become more and more attractive in the market. In order to design computer games, 3D technology is most widely used for designing computer games. For example, the latest version of Final Fantasy, The Sims 2 and Harry Potter all use 3D technology in their design. Although most people think that the games are just some kind of entertainment, some gaming community members regard the games, especially the characters and environment design, as an art form. [1] Since our world is three-dimensional, only 3D graphics and environment can make it feel more real to game users. Thus 3D is a very important aspect of the electronic games field in these days.
There are different kinds of 3D modeling software nowadays, the quality and effects of which are beyond reproach. Taking Pixar animation as an example, we can observe that the real texture and rendering seem almost the same as perceived in the real world. However, a 3D game graphics designer sometimes needs to quickly generate a 3D model on the computer to be added into the game environment by using an actual physical model as a design reference. It is a waste of time if they spend the same amount of time on designing a reference model with some modeling software on their computer. This makes 3D scanning the only way to generate three-dimensional model data on the computer, spending only one tenth of the time needed when modeling design software is used.
Contents
1 Introduction
- 1.1 History
1.2 The Background of 3D Scanning
1.3 Objective
2 Principles of 3D Scanning
- 2.1 Theory
2.2 Flowchart of 3D Scanning Principles and 3D Scanning Types
2.3 Reverse Engineering
3 3D Scanning Hardware and Software
4 Work flow of 3D Scanning
- 4.1 Materials Preparation
4.2 Prefaces of 3D Scanning
4.3 Scanning Properties, Alignments, Trimming and Fusing
4.4 Testing, Fixing and Improvements of Raw 3D Files
4.5 Exporting and Importing 3D Files to 3dsMax
4.6 Correction of the Figures
5 Bones and Skeletons in 3dsMax
- 5.1 Introduce to Bones and Skeletons
5.2 Comparison with other Skeleton Systems
5.3 Adjustment of Bones
5.4 The Envelope of bones
6 Connecting the 3D Model to the Game Engine and Importing
- 6.1 The Crysis Game and CryEngine2 Sandbox2
6.2 The Processes of Connection
6.3 Result Testing – Bring Your Character into Life
7 Conclusions
- 7.1 Results and Further Improvements
7.2 Errors
8 References
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PDF Ebook Using 3D Scanning in 3D Character Modeling and Game Figure Production
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