PDF Ebook Psychophysical Investigation of Facial Expressions Using Computer Animated Faces
The human face is capable of producing a large variety of facial expressions that supply important information for communication. As was shown in previous studies using unmanipulated video sequences, movements of single regions like mouth, eyes, and eyebrows as well as rigid head motion play a decisive role in the recognition of conversational facial expressions. Here, flexible but at the same time realistic computer animated faces were used to investigate the spatiotemporal coaction of facial movements systematically. For three psychophysical experiments, spatiotemporal properties were manipulated in a highly controlled manner. First, single regions (mouth, eyes, and eyebrows) of a computer animated face performing seven basic facial expressions were selected.
These single regions, as well as combinations of these regions, were animated for each of the seven chosen facial expressions. Participants were then asked to recognize these animated expressions in the experiments. The findings show that the animated avatar in general is a useful tool for the investigation of facial expressions, although improvements have to be made to reach a higher recognition accuracy of certain expressions. Furthermore, the results shed light on the importance and interplay of individual facial regions for recognition. With this knowledge the perceptual quality of computer animations can be improved in order to reach a higher level of realism and effectiveness.
Exact modeling and animation of facial expressions turns out to be a very difficult task. Despite immense efforts in computer hardware and software development, including the improvement of sophisticated algorithms for computer graphics, today still no computational system exists that approximates the performance of humans. The main questions that arise are: ”What is needed to produce perceptually realistic images?”, ”When are images real enough?” and ”How can one map the space of expressions using the minimum possible amount of computing power and time?” Considering facial expressions, one approach to meet these questions is to understand the details of perceptual and cognitive issues underlying human facial motion and recognition. Moreover, explicit information about animation parameters affecting the chosen perceptual measures is required. This knowledge can support efficient computing of image data in so far as time consuming rendering techniques could be reserved for significant facial regions. Finally, this in turn can lead to a higher level of realism and effectiveness (see Figure 1, [Wallraven et al. 2005]).
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PDF Ebook Psychophysical Investigation of Facial Expressions Using Computer Animated Faces
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