Technology Ebooks
PDF Ebook Comparative Naval Architecture Analysis of Diesel Submarines
Submitted by antoq on Thu, 02/04/2010 - 07:25Many comparative naval architecture analyses of surface ships have been performed, but few published comparative analyses of submarines exist. Of the several design concept papers, reports and studies that have been written on submarines, no exclusively diesel submarine comparative naval architecture analyses have been published. One possible reason for few submarine studies may be the lack of complete and accurate information regarding the naval architecture of foreign diesel submarines. However, with some fundamental submarine design principles, drawings of inboard profiles and plan views, and key assumptions to develop empirical equations, a process can be developed by which to estimate the submarine naval architectural characteristics. A comparative naval architecture analysis creates an opportunity to identify new technologies, review the architectural characteristics best suited for submarine missions and to possibly build more effective submarines. An accurate observation is that *submarines designed for different missions possess different capabilities. But are these unique.
capabilities due to differences in submarine naval architecture? Can mission, cost, or other factors affect the architecture? This study examines and compares the naval architecture of selected diesel submarines from data found in open literature. The goal is to determine weight group estimates and analyze whether these estimates provide a relevant comparison of diesel submarine naval architecture.
- Read more
- 4180 reads
PDF Ebook Interaction Design Principles For Interactive Televesion
Submitted by antoq on Thu, 01/14/2010 - 07:27Interactive television (iTV) is an umbrella term used to cover the convergence of television with digital media technologies such as computers, personal video recorders, game consoles, and mobile devices, enabling user interactivity. Increasingly, viewers are moving away from a “lean back” model of viewing to a more active “lean forward” one. When fully realized on a widespread scale in the United States, our current experience of watching television will be dramatically transformed. Because iTV is a new medium in its own right, however, standards for iTV programming and interaction in the United States remain undefined.
This document identifies and articulates interaction design principles for interactive television programming in the United States. Chapter one presents a brief survey of the field as it stands in 2005. In chapters two and three, I categorize iTV by platforms and by persistent television genres, and present representative examples for each category. In chapter four, I provide an overview of existing design standards in related areas. Insights from chapters two, three, and four all serve to inform chapter five, in which I propose principles for iTV interaction design by looking closely at existing designs (both deployed and prototyped), conventions, and patterns of interaction. My analyses are rooted in visual culture and human-computer interaction design principles, and the design principles I offer are abstracted from the applications I analyze within this framework. Finally, in chapter six, I offer some conclusions and thoughts for future directions.
- Read more
- 1657 reads
PDF Ebook Browser Model for Security Analysis of Browser-Based Protocols
Submitted by antoq on Fri, 11/13/2009 - 07:12Web-based services have received increasing attention in the last years. The idea is simple: users should be able to send their requests for desired services using a browser, which offers a set of basic functionalities, and receive and view the results at the browser. This allows easy deployment of applications at low cost and without specific user education. Services can be offered by one service provider or several affiliated enterprises. The requirement on such services not to need any special client software is also called zero-footprint. The underlying security services must also be zero-footprint, i.e., only a browser is used for user authentication, and, if desired, for retaining a secure channel with the user, requesting additional security relevant attributes about the users, and potential confirmation by third parties of the authentication of the authentication or attribute information.
The typical approach in other security protocols is to perform a key exchange, based on local master keys, master keys shared with a third party, or public-key certificates, and to subsequently use the exchanged key to secure the communication. A large body of literature on such protocols exist. A seminal paper was [29], although a vulnerability in one of the original protocols was later found in [22]. Tool-supported proofs were initiated in [26, 18, 25], based on abstractions of cryptographic primitives introduced in [8]. Recent tool-supported proofs concentrated on using existing general-purpose model checkers, first in [23, 27, 6], and theorem provers, first in [9, 30]. Cryptographic proofs of key-exchange and authentication protocols were initiated in [1]. Cryptography also added interesting additional properties to pure authentication, e.g., see [20]. Modeling secure channels by a comparison to ideal secure channels, a technique that we will use for the underlying secure channels below, was introduced in [40, 34, 3]. Analyses specifically for SSL and TLS, and thus close to an underlying mechanism used in browsers, were made in [42, 28, 31, 21].
- Read more
- 904 reads
PDF Ebook Advanced Driver Assistance Systems Information Management and Presentation
Submitted by antoq on Sat, 11/07/2009 - 07:43With the development of advanced driving assistance systems, in-vehicle communication and information systems, there are situations where the driver becomes overloaded by information, creating potentially dangerous conditions. In this Thesis a novel strategy is proposed, to prioritise and present information.
Firstly two main criteria are extracted, that allow the ability to rank messages: the risk associated with the non-presentation of the message, and its relevance to the environment. Fuzzy cognitive maps enable to represent expert knowledge and model these relationships.
- Read more
- 1058 reads
PDF Ebook 3D Game Engine Design for Mobile Phones with OpenGL ES 2.0
Submitted by antoq on Tue, 11/03/2009 - 07:42This master's project investigated the capabilities of mobile phones to support 3D graphics for games and how to develop for these devices using the OpenGL ES graphics library. A simple 3D game engine was developed that runs on a PC using a OpenGL ES 2.0 emulator library. Additionally, a game prototype was developed using this engine. The report investigates the differences between PC and mobile games, and how the mobile platform affects the design of a 3D game engine. Furthermore, the differences between OpenGL ES 1.1 and 2.0 are described, covering the implications of developing game graphics with shader programs. In conclusion, mobile phones supporting OpenGL ES 2.0 will be available in 2008 and they will probably support 3D graphics approaching the quality of recent PC games. Developing games for these devices would be very similar to developing PC games. The largest differences relating to graphics are the screen size and memory constraints.
Mobile phones constitute an interesting hardware platform for game developers since so many people always carry a phone around with them. However, mobile phones are generally not specifically designed to support gaming, which poses problems for game developers. One of these problems has been that mobile phones traditionally have provided comparatively simple graphics. This thesis aims to evaluate the graphics capabilities of current and upcoming mobile phones, specifically focused on 3D graphics using the OpenGL ES graphics programming interface. OpenGL ES is an adaptation of the OpenGL industry standard aimed at embedded systems, and is available in two main versions: 1.1 and 2.0. This thesis is mainly focused on the later version which supports more advanced graphical effects through the use of shader programs.
- Read more
- 4053 reads
PDF EBook ATM Signalling in Perspective
Submitted by antoq on Sat, 09/26/2009 - 02:05In the evolution of telecommunications networks, Asynchronous Transfer Mode (ATM) technology is rapidly becoming the universal networking standard as an approach to integrating all different kinds of communication traffic. Typically, ATM networks operate in connection oriented mode in which a pre-established virtual circuit is required for every connection. Signalling, as an essential component, has great impact on the efficient use of network resources, and the services that a network can offer. It is important that the details of a connection can be specified and conveyed to the network, otherwise the user will not be able to receive the required services in a dynamic manner. Essentially, signalling allows the transfer of service-related information in real time between the user and the network, and among network entities to establish, maintain and release end-to-end virtual connections.
The standardisation activity on signalling protocols is being undertaken by the ITU-T and the ATM Forum to facilitate a widespread deployment of ATM services. Two ATM interfaces are defined for signalling purposes. The user-network interface (UNI) is the interface between an endpoint equipment and the network, whereas the network-network interface (NNI) is the interface between either two private networks or two public networks. The separation of the private and public domains is a consequence of the significant differences in the administrative responsibility. For each particular signalling function, the corresponding procedures are defined such that the sequence and message format are specific to the network interface across which the exchange of signalling information takes place.
- Read more
- 2327 reads
PDF Ebook Enterprise Architecture Documentation and Representation
Submitted by antoq on Thu, 09/10/2009 - 02:31It is widely recognized that the role of corporate IT (Information Technology) has transformed radically over the last decade (see, for example, Hirvonen, 2005). Today it serves not only to support business strategy, but increasingly and more importantly to drive and shape it – and vice versa (Ross, 2003, and Malan and Bredemeyer, 2005). This strategically much more salient role has inspired plenty of both academic and industry effort around the notion of enterprise architecture. Unfortunately, there is no shared definition of enterprise architecture. Malan and Bredemeyer (2005) explain that with the evolution of the notion – “enterprise architecture has evolved during the past decade from enterprise architecture as technology architecture (EA = TA), to enterprise architecture as enterprise-wide IT architecture (EA = EWITA), to enterprise architecture as the architecture of the enterprise, encompassingbusiness architecture along with enterprise-wide IT architecture (EA = BA + EWITA).” Consequently, there are a number of definitions, which differ mainly by their scope. We understand the notion to cover business architecture as well and therefore later on in this work we refer with the term enterprise architecture to its broadest scope.
Nevertheless, Ross (2003) gives an excellent definition of enterprise IT architecture as “the organizing logic for application, data and infrastructure technologies, as captured in a set of policies and technical choices, intended to enable the firm’s business strategy.” Although devised for a some-what narrower scope, we feel that it applies quite nicely for enterprise architecture as well. Furthermore, she defines the objectives of enterprise IT architecture to be identifying IT capabilities, which “specify what the architecture enables the business to do.” These capabilities would include, for example, being able to access specific data for new applications, quickly add channels to existing processes, integrate data from related processes, ensure secure processing for electronic transactions, provide an extended online customer service or replicate systems in new locations (Ross, 2003). Again, we see the definition to apply well for the broader scope, too.
- Read more
- 2025 reads
Ebook Technology Reference Guide for Radiologically Contaminated Surfaces
Submitted by wulan on Tue, 07/28/2009 - 04:49This Technology Reference Guide for Radiologically Contaminated Surfaces (Guide) is designed to help site managers, Remedial Project Managers (RPMs), On-Scene Coordinators (OSCs), their contractors and others identify technologies that are potentially useful in removing radiological contaminants from building, structure, and equipment surfaces as part of a site remediation. The Guide is primarily targeted at sites subject to the Comprehensive Environmental Response, Compensation, and Liability Act of 1980 (CERCLA), as amended by the Superfund Amendments and Reauthorization Act of 1986 (SARA), although it is hoped that it will be useful for other locations facing similar problems.
To make appropriate site response action decisions, site managers need pertinent technical information to help guide them. For this reason, the Guide provides basic information on technologies and references to further information sources. As such, this Guide is decision-focused to help the project manager select an appropriate technology for surface decontamination that will meet the cleanup criteria.
- Read more
- 703 reads
PDF Ebook A Verification and Transparency Concept for Technology Transfers under the BTWC
Submitted by antoq on Wed, 06/24/2009 - 08:32The 1972 Biological and Toxin Weapons Convention (BTWC) is presently the principal tool against biological warfare. 1 As of December 2004, 153 states have ratified or acceded to the convention and another 16 have signed, but not ratified the convention. It encompasses a comprehensive prohibition of preparation for biological warfare. At the heart of the BTWCis Article I, which specifies that states parties cannot acquire or retain biological weapons (BW)under any circumstances. This prohibition is reinforced by the requirement in Article II to destroy or divert all BW to peaceful uses, and by the on-proliferation provision of Article III. By current standards the BTWC is nevertheless a weak treaty because it lacks verification and enforcement mechanisms. There have been some confirmed cases of material breaches and several other allegations of biological warfare and biological weapon (BW) programmes. These have increased the calls to equip the convention with instruments to verify it and enforce compliance. To date efforts to strengthen the BTWCby means of a supplementary legally-binding protocol have failed and the prospects that negotiation of a formal text could resume any time soon are bleak.
Rapid advances in biotechnology and genetic engineering also challenge the future vitality and relevance of the convention. Parties to the BTWC reaffirm the central prohibition in the light of the technological developments during periodic review conferences. However, the failure of the 5th Review Conference in 2001 and at the resumed session in 2002 means that the scope of the norm has not been updated since the 4th Review Conference in 1996. 2 While current biotechnology can be applied to improve the effectiveness of agents or their production processes, the greater concern regards the types of future weapons they may make possible. 3 In this respect, failure of the 6th Review Conference in 2006 would significantly damage the relevance of the convention.
- Read more
- 1009 reads
Ebook RAMP: Research Accelerator for Multiple Processors
Submitted by antoq on Fri, 01/16/2009 - 07:36
We propose to build and support a large-scale, FPGA-based emulation platform to accelerate research in multiprocessors. Advances in FPGA capacity and speed now enable a 1024-processor system to be emulated with just a few dozen FPGAs at very low cost per processor. By creating a research community around a common hardware and software infrastructure, we will pool our resources to build a far more productive environment than we could have achieved individually. Hence the name of the system, Research Accelerator for Multiple Processors (RAMP), as it should ramp up the rate of research in hardware and software for multiple processors. This report is the text of a proposal to NSF to support the development of RAMP.
- Read more
- 995 reads