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PHP Programming

PDF Ebook Drupal Node Overview

Drupal provides an elegantly designed and powerfully implemented mechanism for storing content as extensible, modifiable objects with various properties called nodes. Every major release of Drupal contains many enhancements and new features but the node system, at its core, has seen very little change due to its straightforward and simple design. For this very reason, a strong understanding of how Drupal’s node system works is important to understanding Drupal itself, both as a developer and an administrator. It can, however, be difficult to understand just how nodes work. In particular, administrators and developers tend to have a difficult time wrapping their heads around the ways in which Drupal modules can modify the node structure.

This session is an important step for any potential Drupal developer to quickly get up to speed with what is arguably Drupal’s most important feature - its node system. Many potential Drupal developers have used the node system for years either without knowing it, or without fully understanding it. An understanding of the basic features of Drupal’s node system, how and when nodes are modified, and being able to identify where and when that modification happens are key objectives to becoming a better Drupal developer. This session helps lay the foundation required for Drupal developers to write modules and themes that work with Drupal’s node system.

PDF Ebook Including Files in PHP ? Beginner Tutorial

First, I want to say this is a beginner tutorial on including files with PHP. However, even if you are an intermediate or slightly beyond user, this tutorial may benefit you in some way because we are going to discuss some security features.

The main purpose of this tutorial is to kick off the new "Beginner" series of PHP tutorials. These tutorials will cover many of the common problems and questions, or misconceptions that we have seen on our forums and throughout the net regarding PHP. This tutorial will be fairly short, so even if you've been working with PHP for a while, you may still want to read on.

PDF Ebook Free Theorems for Sublanguages of Haskell

Pure functional programs fulfill properties which can be derived solely from the types of their functions, especially from types of parametric polymorphic functions. These properties are called parametricity results, or more commonly, free theorems. First only considered for the polymorphic lambda calculus of Girard and Reynolds, research has studied how adding aspects of current functional programming languages like Haskell influence the expressiveness of such free theorems. These aspects cover undefined values, fixpoint combinators and selective strictness. The contribution of this thesis is to subsume these results in one common scheme and to enhance it with other aspects of Haskell, namely simple type classes and three kinds of user-defined data types. Additionally, several simplifications commonly used in deriving free theorems are identified. Based on these theoretic foundations, an implementation is described which allows to automatically generate free theorems.

According to [Str67], parametric polymorphic functions behave uniformly at every type. In functional programming languages based on the polymorphic lambda calculus of Girard and Reynolds [Gir72, Rey74], this concept is captured by parametricity theorems [Rey83, Wad89]. In [Wad89], it was then pointed out how these theorems may be used to derive properties of functions, especially of parametric polymorphic ones, solely from the their types, that is, virtually for free. This is the reason why the results obtained from parametricity theorems are also called free theorems.

PDF Ebook Functional Programming and 3D Games

The computer gaming industry began in the 1970s with Pong, and has grown with the progress of computing technology into a billion-dollar industry. Todays commercial games are sophisticated pieces of software and may be written in hundreds of thousands of lines of code. Most commercial games require one to three years to develop in contrast to the development cycle typical of games in past. Most of the development cycle involves initial programming and then lengthy testing and changes to the initial code.

Many game developers are concerned with the length of game development cycles, as longer game development cycles mean higher costs and a longer period before there is a return on investment.

PDF Ebook PHP-Nuke: Management and Programming

There has always been the necessity to have a definitive guide on PHP?Nuke. This tutorial describes the installation and structure of PHP?Nuke and the details of customizing the front end to suit the users' needs. The architecture of PHP?Nuke, with its modules, blocks, topics and themes is presented in detail, as well as the interplay of PHP and MySQL for the creation of a mighty content management system (CMS).It also delves into more advanced issues, like the programming of PHP?Nuke blocks and modules.

This book is born as a "thank you" to all the users who visit spaghettibrain. There has always been the necessity to have a definitive guide on PHP?Nuke, possibly in Italian language. Due to time constraints, nobody has ever had the will to carry out this operation.

PDF Ebook The Objective-C 2.0 Programming Language

The Objective-C language is a simple computer language designed to enable sophisticated object-oriented programming. Objective-C is defined as a small but powerful set of extensions to the standard ANSI C language. Its additions to C are mostly based on Smalltalk, one of the first object-oriented programming languages. Objective-C is designed to give C full object-oriented programming capabilities, and to do so in a simple and straightforward way.

Most object-oriented development environments consist of several parts:

  • An object-oriented programming language
  • A library of objects
  • A suite of development tools
  • A runtime environment

This document is about the first component of the development environment—the programming language. It fully describes the Objective-C language, and provides a foundation for learning about the second component, the Mac OS X Objective-C application frameworks—collectively known as Cocoa. You can start to learn more about Cocoa by reading Getting Started with Cocoa. The two main development tools you use are Xcode and Interface Builder, described in Xcode Workspace Guide and Interface Builder respectively. The runtime environment is described in a separate document, Objective-C 2.0 Runtime Programming Guide.

PDF Ebook Cocoa Tutorial for Java Programmers

This document introduces the Cocoa application environment using the Java language and teaches you how to leverage Apple’s development tools to build robust, object-oriented applications. Cocoa provides the best way to build modern, multimedia-rich, object-oriented applications for consumers and enterprise customers alike. This document assumes you are familiar with Java programming but does not assume you have previous experience with Cocoa or Xcode Tools.

This document is intended for Java programmers interested in developing Cocoa applications. Keep in mind, however, that Java is not Cocoa’s native language. To develop Cocoa applications that you intend to release to end users, you must use Objective-C. No Java interfaces for new Cocoa features will be added to Mac OS X versions after 10.4. Therefore, features added to Cocoa in subsequent versions ac OS X will not be available to Cocoa applications developed using Java.

PDF Ebook Tutorial Content Management System

In this tutorial, you will create a Content Management System (CMS). A CMS is a web application that allows you to create articles or any other pages directly online, from a secured administration area. This tutorial will not present how to implement user authentication, as this is described in another tutorial (the Job Site tutorial). You must however create the login and registration pages before creating any other sections of the site.

This application will allow you to:

  • create, update, and delete articles.
  • display a list of articles for the site administrator.
  • create a navigation menu and display articles in the front-end.
  • auto-archive articles older than one month

To complete this tutorial, you will make use of features from MX Kollection 3. If you do not have the MX Kollection 3 bundle, then the following separate products must be installed:

  • MX User Login
  • ImpAKT
  • MX Includes
  • NeXTensio 3
  • MX Widgets
  • KTML Lite

PDF Ebook OpenOffice.org 1.0, ODBC, and MySQL 'How-to'

The launch of OpenOffice.org 1.0 in 2002 removed at a stroke one major obstacle to the universal use of Linux on the desktop. At last, Linux users have office software - word processor, spreadsheet, graphics, and presentation - which not only works at least as well as the Microsoft Office equivalent, but can also use Microsoft Office file formats, and is genuinely open source.

However, this hasn't prevented objections from Microsoft diehards that they still can't migrate to Linux, because "Linux hasn't anything like MicrosoftAccess". Well, have I got news for you. It has, and it's called OpenOffice.org 1.0. One of the hidden secrets of OpenOffice.org 1.0 is that it also has a great user-friendly database front end. All you need to do is wire it up to one of the many open-source databases on Linux, and you have a Microsoft Access (and more) equivalent.

PDF Ebook Beginner’s Guide To Drupal

This very basic guide is intended to give beginning Drupal developers information to help them get started with the platform. It is barely possible to provide all the information necessary to excel at Drupal in just a few pages so I recommend that you dedicate some time each week to searching out new resources and tips on how to improve your knowledge of the platform.

This guide is a living document. As the Drupal platform changes I fully intend to update the document. This guide can also benefit from reader feedback. If you see inaccuracies or think that a particular piece of information should be added to the guide please email me with the details of your input.

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